We're trying to meet with them on a two, three week basis to show them content and have that ongoing discussion. ![]() "We've received some extremely valid feedback from that group. ![]() The team at EA Motive is reportedly meeting up with this council every two to three weeks, allowing them unfiltered access to the game to ensure it's the best it can be, and taking their feedback into consideration. Making sure that if we're deciding to make a change, we want to be able to explain it and get told if, ‘No, what are you doing? What were you thinking? You're actually breaking the game, why are you changing this,’” So from the conception, we've reached out to members of the community to create a community council to be a sounding board for what we were making. ![]() “We don't want to be in siloed and create our own bubble of the game we're making. Speaking to IGN, the game's senior producer Philippe Ducharme revealed the team has created a community council to assist in development, something that is said to have similarly happened with Command and Conquer Remastered and Mass Effect Legendary Edition. To take on this gargantuan task, EA Motive has drafted in fans from the Dead Space community to help ensure it lives up to those high standards. It's a big task rebuilding a beloved game, something that Capcom managed perfectly with Resident Evil 2 Remake. With the Dead Space remake officially announced, the question is now up in the air as to whether it will live up to the nostalgia of the original.
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